I’ll wait for a sale before buying either MV or MZ, the decision as to which one is like two peas in a pod for me. If it were up to me i’d use VX ace which is the one i have the most time spend on but that is held back by the fact that in order to play VX ace games you need to buy the engine itself (or so i’ve heard since i did spot VX ace RTP which may have obsoleted that problem but nothing has comfirmed that for me yet.) not to mention VX ace custom scripts while still there has become either lost in time or some have been removed entirely, and it’s kinda all over the place, Not to mentioned MV has the age to have better plugin support where MZ is still evolving.īoth have perks and cons which make the decision difficult. MV usually has the lower price when it goes on sale. MZ does have some good QoL things like being able to see the route you set events and having a build in effekseer support, though 3d effects isn’t really high on my priorities, i’d rather have 2d effects and make those if need be (coming from one that hasn’t touched Effekseer yet so no idea how that goes) Map, common events limits i ain’t too worried about since you’ll be hard pressed to make a game that pushes those to their limit. MV is more limited in terms of overall things you can do, having 2 layers as opposed to MZ’s 4 Very good to know, i’m still a bit torn about if which one to pick, each have the perks and cons,
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